Archive for the ‘architecture’ Category

Manufacturing Life

Posted by

Thesis:

As the population and occurrence of natural disasters both continue to rise, we begin to see the extreme vulnerability of our edible infrastructure. Loft buildings are one of the most popular structural types in New York City. Their large open spaces and generous ceiling heights have made them desirable for residential use. While this creates favorable living conditions, it ignores the buildings’ original purpose. By creating a mixed use residential/industrial/agricultural collaboration and applying the strategies of vertical food production in conjunction with the process of natural ecosystems, once disused mercantile buildings can be reused to produce sustenance for their inhabitants and the surrounding community. The waste from one activity will become the food for another, activating a living system within the urban fabric.

Ideogramming the Cave

Posted by

Project:

Create a Waterfire Cave as a transformation of a specific existing structure, Providence Place Mall, and as an infrastructure of an existing ritual and urban event, Waterfire Providence.

Solution:

A cave embodies an ideogram which does not prevent the ideogram from embodying the cave. In my design, I chose to represent how the city contains the interior, by refracting what is on the interior to the city.

Angell Street Intervention

Posted by

Project:

Redefine the freshmen experience at Rhode Island School of Design. Explore current conditions that can lead to new opportunities.

Solution:

By converting the underutilized, communal studio space into housing, thirty additional rooms can be created within the existing structure. Stepping outside of the actual building, one may notice the five unused flower beds that run along the perimeter of the building. If these flower beds were to be transformed into studios, the new workspace created would provide the students with a place where they can engage with one another while allowing the Providence community a rare glimpse into the RISD bubble.

Unfolding Space

Posted by

Project:

‘SUPER3D’ is a term developed in conjunction with our use of computer gaming software as a generative tool for architectural projects. Computer gaming engines rely heavily on the use of advanced mapping techniques in order to create the illusion of 3-Dimensionality.

Solution:

The lobby of the Biltmore is conditioned by the adjacencies of the patterns; the space is in part coming from the patterning. I decided to break down the pattern to its most basic elements and use these geometries to produce an extension of space. I literally am producing space through the interconnection of the commonalities of the pattern.